Twin Suns / Alluring Moons Build

Abilities
Lightning Dash

Activate to dash through attacks, performing a spinning counter. Additionally, when meter is full, activate magnetic bombs which stick to Behemoths, and deal greater damage the more parts they hit.

Critical Capacitor

Your stacks of CRITICAL last 10 seconds longer.

Broadside Bomb

Activate Legendary to drop a large bomb from your airship a short distance in front of you that deals massive damage.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • Reduce the cooldown on Mag Bombs by 20 seconds.

    • Gain 1 SPEED when you activate Mag Bombs.

    • Critical hits reduce the cooldown of Mag Bombs by 3 seconds.

  • Secondary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
  • Weapon Passive
    • Increase the duration of CRITICAL stacks by an additional 5 seconds.

    • Every 120 seconds, gain a stack of CRITICAL.

    • When you land a critical hit, pulse 100 shock damage in a small area around you.

  • Weapon Active
    • Increase the radius of Broadside Bomb's explosion by 50%.

    • Drop a second Broadside Bomb a short distance ahead of the first.

    • Players in the radius of a Broadside Bomb explosion gain 2 SPEED.

Abilities
Lure

Lure two random Chaox to fight at your side for up to 90 seconds.

Call of the Void

Occasionally spawn an orb of umbral energy nearby that can be attacked by any Slayer to send a spray of umbral blasts in a cone, damaging any Behemoth hit.

Leader of the Pack

Call an Umbral Chaox to fight at your side for up to 300 seconds. It deals greater damage than a normal Chaox, and can use abilities of any Chaox.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • You lure 1 additional random Chaox.

    • You have 1 held DEFENSE for each friendly Chaox nearby, to a maximum of 5.

    • You have 2 held SPEED while at least 1 friendly Chaox present.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Call of the Void unleashes two additional Umbral Orbs when struck.

    • An additional Call of the Void appears somewhere near the Behemoth.

    • An additional Call of the Void appears somewhere near the Behemoth.

  • Weapon Active
    • Reduce the cooldown of Leader of the Pack by 20 seconds.

    • Leader of the Pack summons 1 random additional Chaox.

    • Leader of the Pack summons 1 random additional Chaox.

Cunning
4

Gain 3 held stacks of CRITICAL.

Recycle
2

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Cunning
1

Gain 3 held stacks of CRITICAL.

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Pack Walker
1

Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.

Assassin's Frenzy
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Bladestorm
2

+30 part damage.

Pack Walker
1

Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.

Parasitic
2

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Pack Walker
2

Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.

600
Power
600
Resistance
Elemental Resistances
Shock
+25
Umbral
+25
Perks
Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Assassin's Frenzy
2 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Bladestorm
2 / 2

+30 part damage.

Cunning
5 / 5

Gain 3 held stacks of CRITICAL.

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Energized
2 / 4

Increase weapon charge rate for weapons with meter by 30%

Pack Walker
4 / 4

Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.

Parasitic
2 / 6

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Recycle
2 / 7

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded