Twin Suns / Alluring Moons Build
Activate to dash through attacks, performing a spinning counter. Additionally, when meter is full, activate magnetic bombs which stick to Behemoths, and deal greater damage the more parts they hit.
Your stacks of CRITICAL last 10 seconds longer.
Activate Legendary to drop a large bomb from your airship a short distance in front of you that deals massive damage.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
Reduce the cooldown on Mag Bombs by 20 seconds.
Gain 1 SPEED when you activate Mag Bombs.
Critical hits reduce the cooldown of Mag Bombs by 3 seconds.
- Secondary Buff
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- Weapon Passive
Increase the duration of CRITICAL stacks by an additional 5 seconds.
Every 120 seconds, gain a stack of CRITICAL.
When you land a critical hit, pulse 100 shock damage in a small area around you.
- Weapon Active
Increase the radius of Broadside Bomb's explosion by 50%.
Drop a second Broadside Bomb a short distance ahead of the first.
Players in the radius of a Broadside Bomb explosion gain 2 SPEED.
Lure two random Chaox to fight at your side for up to 90 seconds.
Occasionally spawn an orb of umbral energy nearby that can be attacked by any Slayer to send a spray of umbral blasts in a cone, damaging any Behemoth hit.
Call an Umbral Chaox to fight at your side for up to 300 seconds. It deals greater damage than a normal Chaox, and can use abilities of any Chaox.
- Primary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Special
You lure 1 additional random Chaox.
You have 1 held DEFENSE for each friendly Chaox nearby, to a maximum of 5.
You have 2 held SPEED while at least 1 friendly Chaox present.
- Secondary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Call of the Void unleashes two additional Umbral Orbs when struck.
An additional Call of the Void appears somewhere near the Behemoth.
An additional Call of the Void appears somewhere near the Behemoth.
- Weapon Active
Reduce the cooldown of Leader of the Pack by 20 seconds.
Leader of the Pack summons 1 random additional Chaox.
Leader of the Pack summons 1 random additional Chaox.
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 3 held stacks of CRITICAL.
Increase weapon charge rate for weapons with meter by 30%
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
+30 part damage.
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Deal 50% more damage to objects created by Behemoths.
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
+30 part damage.
Gain 3 held stacks of CRITICAL.
Deal 50% more damage to objects created by Behemoths.
Increase weapon charge rate for weapons with meter by 30%
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded