The Hunger / Netherlights Build
When meter is full, activate Special. While active, you continuously lose health, but you have lifesteal, continuously generate Valour, and umbral slashes on attacks.
You have 2 held Might under 20% health.
Activate Legendary to create an umbral explosion and teleport high into the air. Reactivate to crash down, creating another umbral explosion on impact.
- Primary Buff
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- Weapon Special
While in Feast, you launch two slashes of umbral energy with each attack.
During Feast, you have 2 held stacks of MIGHT.
When you activate feast, immediately gain 6 Valour.
- Secondary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Passive
Verge of Night now activates below 40% health.
Verge of Night remains active for 3 seconds after your health goes above the threshold.
You gain 1 additional stack of held MIGHT during Verge of Night when you are at half the threshold amount.
- Weapon Active
After Portal Dive, leave a lingering Umbral pool that deals damage over time where you land.
On impact, trigger Umbral Status on any Behemoth hit.
Increase the damage of Portal Dive by 20%.
When you have at least one chain charge, activate Special to teleport past the closest Behemoth, turning around and striking it to leave an umbral rift that deals damage over time. When the rift expires, it explodes for umbral damage, increased by the total number of rifts. The final explosion does additional damage if Cruel Riftstrike dodges through a Behemoth attack.
Dodging through an attack causes an explosion of umbral energy, which can interrupt.
Activate Legendary to perform an umbral slash that steals health from a Behemoth, dealing damage, healing you, and instantly inflicting umbral status on a random part.
- Primary Buff
- You have 1 additional point of held SPEED.
- You have 1 additional point of held SPEED.
- You have 1 additional point of held SPEED.
- Weapon Special
Increase the duration of umbral rifts by 2 seconds.
When a Behemoth has 1 or more of your umbral rifts, you have 2 held SPEED.
Increase the duration of umbral rifts by 2 seconds.
- Secondary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Passive
Increase the damage of Shadowdodge by 50%.
Increase the damage of Shadowdodge by 50%.
- Weapon Active
Reduce the cooldown of Syphon Power by 20 seconds.
Increase the damage dealt by Syphon Power by 20%.
On activation of Syphon Power, gain 2 SPEED.
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Deal 50% more damage to objects created by Behemoths.
Increase weapon charge rate for weapons with meter by 30%
Gain 1 held stack of CRITICAL, -50% Healing
Disciplined State: Enter upon gaining 4 Inner Fire. Gain 5 held stacks of CRITICAL and +100 for 40s. Lose all Inner Fire.
200 blaze damage. Parry incoming attacks.
Inner Fire: When parrying, deal +300% damage and gain 1 Inner Fire.
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Deal 50% more damage to objects created by Behemoths.
Increase weapon charge rate for weapons with meter by 30%
When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.