The Godhand / Fury of the Mountain Build

Abilities
Godhand

With more than one bar of meter, activate Special to store ammo. Hold Special with a stored ammo to begin firing with the Godhand, dealing more damage the longer the beam is maintained. Beam duration limited by quality of your stored ammo.

Runic Sigils

On activating your Legendary, place a runic sigil a short distance ahead of you that activates if a Behemoth touches it, granting 250 Shield.

Gathering Power

Activate your Legendary to immediately fill your meter to full.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • Gain 1 VITALITY when you fire The Godhand.

    • Increase the maximum damage of Godhand beam by 20%.

    • Gain 1 SPEED when you fire The Godhand.

  • Secondary Buff
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
  • Weapon Passive
    • Sigils also deal a base of 750 radiant damage when touched by a Behemoth.

    • Active sigils can interrupt unstable attacks.

    • Creates a second sigil a short distance ahead of the first on activation.

  • Weapon Active
    • You gain 1 MIGHT when you activate Gathering Power.

    • You grant 1 CRITICAL to yourself and nearby allies when you Gather Power.

    • 10 seconds after you activate Gathering Power, your meter is refilled to full again.

Abilities
Relentless Onslaught

Activate Special to throw your axe. If it hits a Behemoth it will bounce off, and can be caught. Can be re-thrown up to two more times if caught. If determination meter is full when it hits, gain a level of Determination.

Burning Weapon

Landing 8 attacks without being hit empowers your weapon's next attack for a short duration with additional blaze damage.

Acceleration Engine

Activate Legendary to gain 2 stacks of SPEED, and an additional 2 for each level of Determination. For the next 45 seconds, your maximum stacks of SPEED are increased by 5.

Talents
  • Primary Buff
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
  • Weapon Special
    • Increase the damage of Relentless Onslaught by 20%.

    • Gain 15 Determination meter when you catch Fury of the Mountain.

    • Gain 1 ENDURANCE when you catch Fury of the Mountain.

  • Secondary Buff
    • Your temp CRITICAL stacks last 10 seconds longer.

    • Your temp CRITICAL stacks last 10 seconds longer.

    • You have 1 additional point of held CRITICAL.
  • Weapon Passive
    • Reduce the number of hits needed to activate Burning Weapon by 1.

    • Gain 1 MIGHT when you trigger Burning Weapon.

    • Gain 1 SPEED when you trigger Burning Weapon.

  • Weapon Active
    • Increase the SPEED gained by Acceleration Engine by 2.

    • Increase the duration of Acceleration Engine by 15 seconds.

    • Reduce the cooldown of Acceleration Engine by 20 seconds.

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Assassin's Edge
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Evasive Fury
2

After dodging through an attack, gain 1 temporary stack of SPEED

Sharpened
3

Deal 30% increased damage to unbroken parts.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Reduce
2

You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.

Assassin's Edge
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Medic
2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Sturdy
1

Prevents you from being staggered on a 10 second cooldown.

Reduce
2

You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.

Sharpened
3

Deal 30% increased damage to unbroken parts.

Sturdy
2

Prevents you from being staggered on a 10 second cooldown.

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Elemental Resistances
Shock
+100
Perks
Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Evasive Fury
2 / 8

After dodging through an attack, gain 1 temporary stack of SPEED

Medic
2 / 2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Reduce
4 / 4

You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.

Sharpened
6 / 6

Deal 30% increased damage to unbroken parts.

Sturdy
3 / 3

Prevents you from being staggered on a 10 second cooldown.