Alluring Moons / Skies of Ostia Build
Lure two random Chaox to fight at your side for up to 90 seconds.
Occasionally spawn an orb of umbral energy nearby that can be attacked by any Slayer to send a spray of umbral blasts in a cone, damaging any Behemoth hit.
Call an Umbral Chaox to fight at your side for up to 300 seconds. It deals greater damage than a normal Chaox, and can use abilities of any Chaox.
- Primary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Special
You lure 1 additional random Chaox.
You have 1 held DEFENSE for each friendly Chaox nearby, to a maximum of 5.
You have 2 held SPEED while at least 1 friendly Chaox present.
- Secondary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Call of the Void unleashes two additional Umbral Orbs when struck.
An additional Call of the Void appears somewhere near the Behemoth.
An additional Call of the Void appears somewhere near the Behemoth.
- Weapon Active
Reduce the cooldown of Leader of the Pack by 20 seconds.
Leader of the Pack summons 1 random additional Chaox.
Leader of the Pack summons 1 random additional Chaox.
Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.
When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.
Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.
- Primary Buff
- You have 1 additional point of held DEFENSE.
Your temp DEFENSE stacks last 10 seconds longer.
- You have 1 additional point of held DEFENSE.
- Weapon Special
For each ball of lightning fired, fire one additional ball.
For each ball of lightning fired, fire one additional ball.
Increase the damage of each ball of lightning by 20%.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
Your temp MIGHT stacks last 10 seconds longer.
- Weapon Passive
Increase the lifetime of Shock Turrets by 3 seconds.
Shock Turrets fire every 1.5 seconds instead of 2 seconds.
Shock Turrets fire an additional shock bolt.
- Weapon Active
Reduce the cooldown of Eye of the Storm by 15 seconds.
Increase the damage of Eye of the Storm by 20%.
Reduce the cooldown of Eye of the Storm by 15 seconds.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Spawn 1 Chaox when a Behemoth part is broken.
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Spawn 1 Chaox when a Behemoth part is broken.
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
You have 4 Permanent stacks of VITALITY
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
You have 4 Permanent stacks of VITALITY
Increase the amount of Health and Shields granted by Artificer Aura by 1 for every 150 health you have when activated.
- Slayer: Remove negative status effects and grant Artificer for 15s
- Ground: Create a wall that blocks hostile projectiles and grants Artificer Aura to nearby Slayers for 15
- Behemoth: Mark a part to take +15% damage for 15s.
- Downed Slayer: Revive and grant Artificer Aura for15s (once every 90s).
Artificer Aura: Restore 10 health/second. At full health, grants 10 Shields/second that last for 25s (maximum 400 Shields)
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power
Spawn 1 Chaox when a Behemoth part is broken.
Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
You have 4 Permanent stacks of VITALITY