Twin Suns / The Golden Claws Build
Activate to dash through attacks, performing a spinning counter. Additionally, when meter is full, activate magnetic bombs which stick to Behemoths, and deal greater damage the more parts they hit.
Your stacks of CRITICAL last 10 seconds longer.
Activate Legendary to drop a large bomb from your airship a short distance in front of you that deals massive damage.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
Increase the number of bombs loaded when you activate Mag Bombs by 4.
Critical hits reduce the cooldown of Mag Bombs by 3 seconds.
Gain 2 VITALITY when you activate Mag Bombs.
- Secondary Buff
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- Weapon Passive
Every 120 seconds, gain a stack of CRITICAL.
When you land a critical hit, pulse 100 shock damage in a small area around you.
When you land a critical hit, you have a 10% chance to reload one ammo instantly.
- Weapon Active
Reduce the cooldown of Broadside Bomb by 20 seconds.
Drop a second Broadside Bomb a short distance ahead of the first.
Players in the radius of a Broadside Bomb explosion gain 2 SPEED.
Activate Special to fire a powerful beam of energy. Deals up to 100% additional damage when Tempest Form and Karma Breaker are active.
Deal 15% increased damage to unbroken parts.
Activate Legendary to gain 2 stacks of SPEED and perform a flash of Radiant energy that immediately inflicts Radiance on a nearby Behemoth.
- Primary Buff
- You have 1 additional point of held ENDURANCE.
- You have 1 additional point of held ENDURANCE.
- You have 1 additional point of held ENDURANCE.
- Weapon Special
Increase the damage of Adamant Bolt by 20%.
Your mantra bar decays 30% slower.
Gain one Mantra after activating Adamant Bolt with three Mantras.
- Secondary Buff
- You have 1 additional point of held CRITICAL.
Your temp CRITICAL stacks last 10 seconds longer.
Your temp CRITICAL stacks last 10 seconds longer.
- Weapon Passive
Gain 1 DEFENSE when you break a Behemoth part.
Gain 2 ENDURANCE when you break a Behemoth part.
Increase your part damage by an additional 10%.
- Weapon Active
When you Radiant Flash, gain 2 CRITICAL.
Reduce the cooldown of Radiant Flash by 20 seconds.
When you Radiant Flash, gain 1 additional SPEED.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
+30 part damage.
When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Heal for 300 whenever a Behemoth is wounded
Reduce stamina cost of Dodge Roll by 50%
Gain 3 held stacks of CRITICAL.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Reduce stamina cost of Dodge Roll by 50%
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED
+30 part damage.
Gain 3 held stacks of CRITICAL.
When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Heal for 300 whenever a Behemoth is wounded