Molten Edict / Skies of Ostia Build
Your Special lobs balls of fire that deal increased damage and can set the ground on fire when charged with more ammo. Your Aetherslam unleashes a rolling ball of lava.
After spending 75 stamina, your next attack that hits a Behemoth launches a cone of flame.
Activate Legendary to coat your fists in molten earth, changing your moveset. Your punches deal large amounts of blaze buildup, and your attacks deal increased damage against Behemoths who are on fire.
- Primary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Special
Fireballs leave a fire patch with 3 ammo spent instead of 4.
Increase Max Ammo by 1.
While a nearby Behemoth is on fire, you and your nearby allies have 1 held MIGHT.
- Secondary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Reduce the stamina threshold of Burning Earth 15.
While a nearby Behemoth is on fire, you have 2 held SPEED.
Fire a second cone of fire immediately after the first.
- Weapon Active
Increase the duration of Fist of the Mountain by 5 seconds.
Gain 2 MIGHT when Fist of the Mountain expires.
Slams during Fist of the Mountain leave behind a fire patch that deals damage over time for 8 seconds.
Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.
When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.
Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
Increase the damage of each ball of lightning by 20%.
Gain one additional Ammo.
Gain one additional Ammo.
- Secondary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Passive
Increase the lifetime of Shock Turrets by 3 seconds.
Shock Turrets fire every 1.5 seconds instead of 2 seconds.
Shock Turrets fire an additional shock bolt.
- Weapon Active
Increase the damage of Eye of the Storm by 20%.
Gain 1 stack of MIGHT when activating Eye of the Storm.
Gain 2 stacks of ENDURANCE when activating Eye of the Storm.
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
When a behemoth is staggered, gain 3 temporary MIGHT.
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Deal 30% increased Stagger Damage
When a behemoth is staggered, gain 3 temporary MIGHT.
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Increase Dodge invulnerability windows by 40%
Deal 30% increased Stagger Damage
When a behemoth is staggered, gain 3 temporary MIGHT.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Deal 50% more damage to objects created by Behemoths.
Gain a stack of SPEED when you dodge through an attack.
450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.
You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Deal 50% more damage to objects created by Behemoths.
Increase Dodge invulnerability windows by 40%
Deal 30% increased Stagger Damage
When a behemoth is staggered, gain 3 temporary MIGHT.
30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.