Molten Edict / Skies of Ostia Build

Abilities
Molten Orb

Your Special lobs balls of fire that deal increased damage and can set the ground on fire when charged with more ammo. Your Aetherslam unleashes a rolling ball of lava.

Burning Earth

After spending 75 stamina, your next attack that hits a Behemoth launches a cone of flame.

Fist of the Mountain

Activate Legendary to coat your fists in molten earth, changing your moveset. Your punches deal large amounts of blaze buildup, and your attacks deal increased damage against Behemoths who are on fire.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • Fireballs leave a fire patch with 3 ammo spent instead of 4.

    • Increase Max Ammo by 1.

    • While a nearby Behemoth is on fire, you and your nearby allies have 1 held MIGHT.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Reduce the stamina threshold of Burning Earth 15.

    • While a nearby Behemoth is on fire, you have 2 held SPEED.

    • Fire a second cone of fire immediately after the first.

  • Weapon Active
    • Increase the duration of Fist of the Mountain by 5 seconds.

    • Gain 2 MIGHT when Fist of the Mountain expires.

    • Slams during Fist of the Mountain leave behind a fire patch that deals damage over time for 8 seconds.

Abilities
Lightning Salvo

Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.

Shock Turret

When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.

Eye of the Storm

Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • Increase the damage of each ball of lightning by 20%.

    • Gain one additional Ammo.

    • Gain one additional Ammo.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the lifetime of Shock Turrets by 3 seconds.

    • Shock Turrets fire every 1.5 seconds instead of 2 seconds.

    • Shock Turrets fire an additional shock bolt.

  • Weapon Active
    • Increase the damage of Eye of the Storm by 20%.

    • Gain 1 stack of MIGHT when activating Eye of the Storm.

    • Gain 2 stacks of ENDURANCE when activating Eye of the Storm.

Acidic
2

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Overpower
1

When a behemoth is staggered, gain 3 temporary MIGHT.

Reuse
3

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Knockout King
2

Deal 30% increased Stagger Damage

Overpower
3

When a behemoth is staggered, gain 3 temporary MIGHT.

Reuse
2

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Assassin's Edge
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Evasion
2

Increase Dodge invulnerability windows by 40%

Knockout King
2

Deal 30% increased Stagger Damage

Overpower
2

When a behemoth is staggered, gain 3 temporary MIGHT.

Assassin's Edge
5

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Gain a stack of SPEED when you dodge through an attack.

Storm Dash

450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.

Cooldown: 6s
600
Power
600
Resistance
Elemental Resistances
Frost
+50
Shock
+50
Perks
Acidic
2 / 4

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Berserker
2 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Evasion
2 / 4

Increase Dodge invulnerability windows by 40%

Knockout King
4 / 4

Deal 30% increased Stagger Damage

Overpower
6 / 6

When a behemoth is staggered, gain 3 temporary MIGHT.

Reuse
5 / 5

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.