The Silver Sword / Eternal Winter Build

Abilities
Ardent Cyclone

When meter is full, activate Special to spin rapidly. While active, deal continuous damage to nearby enemies. Reactivate to perform a powerful finisher.

Silver Bulwark

When you would gain Shield from any source, you gain 10% more Shield.

Frozen Field

Activate Legendary to create a temporary field of ice that deals continuous damage to any enemies within it.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • Your temp DEFENSE stacks last 10 seconds longer.

    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • You have 2 held DEFENSE during Ardent Cyclone.

    • Meter drains 15% slower during Ardent Cyclone.

    • Damage of Ardent Cyclone is increased by 20%.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp last MIGHT stacks last 10 seconds longer.

    • You have 1 additional point of held MIGHT.
  • Weapon Passive
    • Increase the strength of Shield Generator by 10%.

    • While you have any amount of Shield, you have 1 held MIGHT.

    • Increase the strength of Shield Generator by 10%.

  • Weapon Active
    • Your Frozen Shine grants 200 Shield to allies within its radius on activation.

    • Allies with the radius of Frozen Shine have 2 held SPEED

    • Increase the radius of Frozen Shine by 30%

Abilities
Grim Onslaught

Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.

Frozen Brand

Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.

Determined Strike

Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.

Talents
  • Primary Buff
    • You have 1 additional point of held CRITICAL.
    • Your temp CRITICAL stacks last 10 seconds longer.

    • You have 1 additional point of held CRITICAL.
  • Weapon Special
    • Gain 100 stacking shields (max 400) when you catch Grim Onslaught. These shields do not expire.

    • Increase the damage of Grim Onslaught by 10%.

    • Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • Your temp DEFENSE stacks last 10 seconds longer.

    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Increase the damage Frozen Brand does when it expires or is destroyed by 10%.

    • Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.

    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

  • Weapon Active
    • Max Determination Level is increased by 1.

    • Gain 2 CRITICAL before Determined Strike hits.

    • In addition to Grim Onslaught, Determined Strike can also raise you to the next Determination Level.

Evasion
2

Increase Dodge invulnerability windows by 40%

Knockout King
4

Deal 30% increased Stagger Damage

Overpower
2

When a behemoth is staggered, gain 3 temporary MIGHT.

Overpower
2

When a behemoth is staggered, gain 3 temporary MIGHT.

Predator
3

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Reduce
2

You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.

Iron Stomach
3

Gain 2 temp DEFENSE after drinking a healing Flask.

Overpower
2

When a behemoth is staggered, gain 3 temporary MIGHT.

Predator
2

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Evasion
2

Increase Dodge invulnerability windows by 40%

Reduce
2

You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.

Sharpened
3

Deal 30% increased damage to unbroken parts.

Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).

Shield Nova

Consume your Shields and deal 200% of the amount consumed to nearby enemies.

Cooldown: 20s
600
Power
600
Resistance
Elemental Resistances
Radiant
+50
Frost
+25
Shock
+25
Perks
Evasion
4 / 4

Increase Dodge invulnerability windows by 40%

Iron Stomach
3 / 3

Gain 2 temp DEFENSE after drinking a healing Flask.

Knockout King
4 / 4

Deal 30% increased Stagger Damage

Overpower
6 / 6

When a behemoth is staggered, gain 3 temporary MIGHT.

Predator
5 / 5

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Reduce
4 / 4

You gain 4 held stacks of MIGHT. You gain 4 negative held stacks of SPEED.

Sharpened
3 / 6

Deal 30% increased damage to unbroken parts.