The Golden Claws / Fury of the Mountain Build
Activate Special to fire a powerful beam of energy. Deals up to 100% additional damage when Tempest Form and Karma Breaker are active.
Deal 15% increased damage to unbroken parts.
Activate Legendary to gain 2 stacks of SPEED and perform a flash of Radiant energy that immediately inflicts Radiance on a nearby Behemoth.
- Primary Buff
- You have 1 additional point of held ENDURANCE.
Your temp ENDURANCE stacks last 10 seconds longer.
- You have 1 additional point of held ENDURANCE.
- Weapon Special
Increase the damage of Adamant Bolt by 20%.
Your mantra bar decays 30% slower.
Gain one Mantra after activating Adamant Bolt with three Mantras.
- Secondary Buff
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- Weapon Passive
Gain 1 DEFENSE when you break a Behemoth part.
Gain 2 ENDURANCE when you break a Behemoth part.
Increase your part damage by an additional 10%.
- Weapon Active
When you Radiant Flash, gain 2 CRITICAL.
Reduce the cooldown of Radiant Flash by 20 seconds.
When you Radiant Flash, gain 1 additional SPEED.
Activate Special to throw your axe. If it hits a Behemoth it will bounce off, and can be caught. Can be re-thrown up to two more times if caught. If determination meter is full when it hits, gain a level of Determination.
Landing 8 attacks without being hit empowers your weapon's next attack for a short duration with additional blaze damage.
Activate Legendary to gain 2 stacks of SPEED, and an additional 2 for each level of Determination. For the next 45 seconds, your maximum stacks of SPEED are increased by 5.
- Primary Buff
- You have 1 additional point of held ENDURANCE.
- You have 1 additional point of held ENDURANCE.
- You have 1 additional point of held ENDURANCE.
- Weapon Special
You can catch and throw Relentless Onslaught a 4th time.
Increase the damage of Relentless Onslaught by 20%.
Gain 15 Determination meter when you catch Fury of the Mountain.
- Secondary Buff
- You have 1 additional point of held CRITICAL.
Your temp CRITICAL stacks last 10 seconds longer.
- You have 1 additional point of held CRITICAL.
- Weapon Passive
Reduce the number of hits needed to activate Burning Weapon by 1.
Gain 1 MIGHT when you trigger Burning Weapon.
Gain 1 SPEED when you trigger Burning Weapon.
- Weapon Active
Increase the SPEED gained by Acceleration Engine by 2.
Increase the duration of Acceleration Engine by 15 seconds.
Reduce the cooldown of Acceleration Engine by 20 seconds.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Heal for 300 whenever a Behemoth is wounded
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY
Gain 3 held stacks of CRITICAL.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
When using an Aether Vent, gain an additional +200 healing and have a 25% chance to not consume a vent charge.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
When using an Aether Vent, gain an additional +200 healing and have a 25% chance to not consume a vent charge.
Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Gain 3 held stacks of CRITICAL.
Spawn 1 Chaox when a Behemoth part is broken.
Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Heal for 300 whenever a Behemoth is wounded