The Living Branch / The Godhand Build
With one or more bar of meter, activate Special to store ammo. Hold Special with a stored ammo to create an aura around you that grants all Slayers within it 3 held CRITICAL. Duration is improved by quality of ammo used.
When a behemoth is wounded, gain 100 shields. Shields from this ability can reach 500 total.
Activate Legendary to teleport forward, evading attacks and creating an explosion of Terra damage at your arrival point, healing you for 200, and cleansing status effects.
- Primary Buff
Your temp VITALITY stacks last 10 seconds longer.
- You have 1 additional point of held VITALITY.
Your temp VITALITY stacks last 10 seconds longer.
- Weapon Special
Increase the CRITICAL granted by Wellspring by 1.
Increase the radius of Wellspring by 50%.
Wellspring also grants 1 held MIGHT to Slayers inside it.
- Secondary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Aether Shield now grants 50 additional shield when activated.
Aether Shield can now reach 800 maximum shield.
Aether Shield is also activated when a Behemoth part is broken.
- Weapon Active
Reduce the cooldown of Living Bloom by 20 seconds.
Gain 2 VITALITY after you Living Bloom.
Heal yourself for an additional 400 as well as nearby allies for 400 when you leave Living Bloom.
With more than one bar of meter, activate Special to store ammo. Hold Special with a stored ammo to begin firing with the Godhand, dealing more damage the longer the beam is maintained. Beam duration limited by quality of your stored ammo.
On activating your Legendary, place a runic sigil a short distance ahead of you that activates if a Behemoth touches it, granting 250 Shield.
Activate your Legendary to immediately fill your meter to full.
- Primary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Special
Increase the maximum damage of Godhand beam by 20%.
Gain 2 DEFENSE when you fire The Godhand.
Gain 1 SPEED when you fire The Godhand.
- Secondary Buff
Your temp VITALITY stacks last 10 seconds longer.
- You have 1 additional point of held VITALITY.
Your temp VITALITY stacks last 10 seconds longer.
- Weapon Passive
Sigils also deal a base of 750 radiant damage when touched by a Behemoth.
Sigils become active instantly.
Creates a second sigil a short distance ahead of the first on activation.
- Weapon Active
You gain 1 MIGHT when you activate Gathering Power.
You grant 1 CRITICAL to yourself and nearby allies when you Gather Power.
10 seconds after you activate Gathering Power, your meter is refilled to full again.
Increases all shields received by +20%.
On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power
For every 150 shield, gain one permanent CRITICAL stack.
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
For every 150 shield, gain one permanent CRITICAL stack.
Deal 50% increased damage to Wounded parts.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Increases all shields received by +20%.
On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power
For every 150 shield, gain one permanent CRITICAL stack.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Heal for 300 whenever a Behemoth is wounded
Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).
Consume your Shields and deal 200% of the amount consumed to nearby enemies.
Increases all shields received by +20%.
On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
For every 150 shield, gain one permanent CRITICAL stack.
Deal 50% increased damage to Wounded parts.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Heal for 300 whenever a Behemoth is wounded