Twin Suns / The Golden Claws Build

Abilities
Lightning Dash

Activate to dash through attacks, performing a spinning counter. Additionally, when meter is full, activate magnetic bombs which stick to Behemoths, and deal greater damage the more parts they hit.

Critical Capacitor

Your stacks of CRITICAL last 10 seconds longer.

Broadside Bomb

Activate Legendary to drop a large bomb from your airship a short distance in front of you that deals massive damage.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • Gain 1 SPEED when you activate Mag Bombs.

    • Critical hits reduce the cooldown of Mag Bombs by 3 seconds.

    • Gain 2 VITALITY when you activate Mag Bombs.

  • Secondary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
  • Weapon Passive
    • Every 120 seconds, gain a stack of CRITICAL.

    • When you land a critical hit, pulse 100 shock damage in a small area around you.

    • When you land a critical hit, you have a 10% chance to reload one ammo instantly.

  • Weapon Active
    • Gain 1 MIGHT when you drop a Broadside Bomb.

    • Drop a second Broadside Bomb a short distance ahead of the first.

    • Players in the radius of a Broadside Bomb explosion gain 2 SPEED.

Abilities
Adamant Bolt

Activate Special to fire a powerful beam of energy. Deals up to 100% additional damage when Tempest Form and Karma Breaker are active.

Crushing Fist

Deal 15% increased damage to unbroken parts.

Radiant Flash

Activate Legendary to gain 2 stacks of SPEED and perform a flash of Radiant energy that immediately inflicts Radiance on a nearby Behemoth.

Talents
  • Weapon Active
    • When you Radiant Flash, gain 2 CRITICAL.

    • Reduce the cooldown of Radiant Flash by 20 seconds.

    • When you Radiant Flash, gain 1 additional SPEED.

Assassin's Frenzy
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Bladestorm
2

+30 part damage.

Parasitic
3

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Savagery
1

Deal 50% increased damage to Wounded parts.

Cunning
3

Gain 3 held stacks of CRITICAL.

Grace
2

After sprinting for 4 seconds, gain 4 permanent SPEED. This speed is lost after 4 seconds.

Savagery
1

Deal 50% increased damage to Wounded parts.

Tenacious
1

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Barbed
2

After dodging through an attack, your next attack deals 400 wound damage

Conduit
2

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Savagery
2

Deal 50% increased damage to Wounded parts.

Tenacious
1

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Cunning
2

Gain 3 held stacks of CRITICAL.

Parasitic
3

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

600
Power
600
Resistance
Elemental Resistances
Frost
+25
Umbral
+25
Perks
Assassin's Frenzy
2 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED

Barbed
2 / 4

After dodging through an attack, your next attack deals 400 wound damage

Bladestorm
2 / 2

+30 part damage.

Conduit
2 / 6

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Cunning
5 / 5

Gain 3 held stacks of CRITICAL.

Grace
2 / 4

After sprinting for 4 seconds, gain 4 permanent SPEED. This speed is lost after 4 seconds.

Parasitic
6 / 6

When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP.

Savagery
4 / 4

Deal 50% increased damage to Wounded parts.

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.