Bane & Balm / Alluring Moons Build

Abilities
Insatiable Dance

Activate Special to push off a behemoth and into the air. Activate Heavy while in the air to slam down, spending one or more chain charges to deal damage, heal yourself, and create orbs that heal allies.

Dripping Venom

When you deal damage, deal 10% of the damage again over 5 seconds.

Bloom of Balm

Activate Legendary to revive all allies in bleedout, and place a heal over time on all allies. Can be activated while in bleedout.

Talents
  • Primary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
  • Weapon Special
    • Insatiable Dance spawns 2 additional healing orbs.

    • Increases the healing of each healing orb by 20%.

    • Retain 1 ammo after executing Insatiable Dance.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Increase the percentage of damage from Poison Drip by 5%.

    • While a behemoth has 7 instances of Poison Drip, you have 2 held MIGHT.

    • Critical hits apply Poison Drip twice.

  • Weapon Active
    • Reduce the cooldown of Bloom of Balm by 30 seconds.

    • Grant 2 stacks of DEFENSE to slayers affected by Bloom of Balm.

    • Grant 200 shields to slayers affected by Bloom of Balm.

Abilities
Lure

Lure two random Chaox to fight at your side for up to 90 seconds.

Call of the Void

Occasionally spawn an orb of umbral energy nearby that can be attacked by any Slayer to send a spray of umbral blasts in a cone, damaging any Behemoth hit.

Leader of the Pack

Call an Umbral Chaox to fight at your side for up to 300 seconds. It deals greater damage than a normal Chaox, and can use abilities of any Chaox.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • You lure 1 additional random Chaox.

    • Reduce the cooldown of Lure by 10 seconds.

    • You have 2 held SPEED while at least 1 friendly Chaox present.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Call of the Void unleashes two additional Umbral Orbs when struck.

    • An additional Call of the Void appears somewhere near the Behemoth.

    • Call of the Void damage is increased by 20%.

  • Weapon Active
    • Leader of the Pack summons 1 random additional Chaox.

    • Leader of the Pack summons 1 random additional Chaox.

    • Leader of the Pack also causes all friendly Chaox to attack 15% faster.

Cascade
1

On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power

Catalyst
3

Tonics grant +2 Stacks of the same type to other Slayers, either when consumed or when its bonus conditions are met.

Evasive Fury
2

After dodging through an attack, gain 1 temporary stack of SPEED

Focus
2

Reduce the cooldown of your Lantern Core ability by 20%.

Cascade
2

On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power

Evasive Fury
3

After dodging through an attack, gain 1 temporary stack of SPEED

Pack Walker
2

Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.

Catalyst
2

Tonics grant +2 Stacks of the same type to other Slayers, either when consumed or when its bonus conditions are met.

Evasive Fury
3

After dodging through an attack, gain 1 temporary stack of SPEED

Focus
2

Reduce the cooldown of your Lantern Core ability by 20%.

Cascade
3

On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power

Lucent
2

Your flask heals over 20 seconds but for 20% increased healing. It also gives this healing to nearby slayers each tick.

Pack Walker
2

Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.

Gain a stack of SPEED when you dodge through an attack.

Storm Dash

450 shock damage. +3% damage to unbroken parts for every stack of SPEED. Prioritizes unbroken parts. Consumes 1 stack of positive SPEED. Requires at least 1 positive stack of SPEED to perform.

Cooldown: 6s
600
Power
600
Resistance
Elemental Resistances
Blaze
+25
Shock
+25
Perks
Cascade
6 / 6

On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power

Catalyst
5 / 5

Tonics grant +2 Stacks of the same type to other Slayers, either when consumed or when its bonus conditions are met.

Evasive Fury
8 / 8

After dodging through an attack, gain 1 temporary stack of SPEED

Lucent
2 / 2

Your flask heals over 20 seconds but for 20% increased healing. It also gives this healing to nearby slayers each tick.

Pack Walker
4 / 4

Gain 3 stacks of permanent SPEED while near a Creature. This is lost when too far away from a Creature.

Focus
4 / 4

Reduce the cooldown of your Lantern Core ability by 20%.