The Anvil / Skies of Ostia Build
Activate Special to open a crack in the ground that allows Slayers to gain 3 MIGHT by walking over it. Create one pickup per ammo spent. A Slayer cannot gain this benefit more than once every 45 seconds.
On dodging, create two ice mines that damage any Behemoth that touched them. Recharges every 15 seconds.
Activate Legendary to create a wall of ice that blocks projectiles, interrupts Behemoths that pass through it, and freezes non-Frost Behemoths.
- Primary Buff
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- You have 1 additional point of held VITALITY.
- Weapon Special
Increase the MIGHT granted by Mighty Landbreaker by 1.
Mighty Landbreaker also grants Slayers who cross it 1 DEFENSE.
Might Landbreaker also grants Slayers who cross it 1 CRITICAL.
- Secondary Buff
Your temp MIGHT stacks last 10 seconds longer.
Your temp MIGHT stacks last 10 seconds longer.
- Weapon Passive
Increase the number of Frozen Mines you drop by 1.
Reduce the time before you can create more Frozen Mines by 5 seconds.
While any Frozen Mines remain undetonated, you have 2 held SPEED.
- Weapon Active
Reduce the cooldown of The Wall by 20 seconds.
Friendly slayers gain 2 DEFENSE if they touch The Wall.
Reduce the cooldown of The Wall by 20 seconds.
Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.
When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.
Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.
- Primary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Special
Gain one additional Ammo.
Gain one additional Ammo.
- Secondary Buff
- You have 1 additional point of held MIGHT.
Your temp MIGHT stacks last 10 seconds longer.
Your temp MIGHT stacks last 10 seconds longer.
- Weapon Passive
Increase the lifetime of Shock Turrets by 3 seconds.
Shock Turrets fire every 1.5 seconds instead of 2 seconds.
Shock Turrets fire an additional shock bolt.
- Weapon Active
Reduce the cooldown of Eye of the Storm by 15 seconds.
Gain 1 stack of MIGHT when activating Eye of the Storm.
Reduce the cooldown of Eye of the Storm by 15 seconds.
Reduce stamina cost of Dodge Roll by 50%
Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth
Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
You have 4 Permanent stacks of VITALITY
Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth
Deal 30% increased Stagger Damage
You have 4 Permanent stacks of VITALITY
Reduce stamina cost of Dodge Roll by 50%
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.
Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth
Deal 30% increased Stagger Damage
Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.
Spawn 1 Chaox when a Behemoth part is broken.
After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
You have 4 Permanent stacks of VITALITY