The Anvil / Skies of Ostia Build

Abilities
Mighty Landbreaker

Activate Special to open a crack in the ground that allows Slayers to gain 3 MIGHT by walking over it. Create one pickup per ammo spent. A Slayer cannot gain this benefit more than once every 45 seconds.

Frozen Mines

On dodging, create two ice mines that damage any Behemoth that touched them. Recharges every 15 seconds.

The Wall

Activate Legendary to create a wall of ice that blocks projectiles, interrupts Behemoths that pass through it, and freezes non-Frost Behemoths.

Talents
  • Primary Buff
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
  • Weapon Special
    • Increase the MIGHT granted by Mighty Landbreaker by 1.

    • Mighty Landbreaker also grants Slayers who cross it 1 DEFENSE.

    • Might Landbreaker also grants Slayers who cross it 1 CRITICAL.

  • Secondary Buff
    • Your temp MIGHT stacks last 10 seconds longer.

    • Your temp MIGHT stacks last 10 seconds longer.

  • Weapon Passive
    • Increase the number of Frozen Mines you drop by 1.

    • Reduce the time before you can create more Frozen Mines by 5 seconds.

    • While any Frozen Mines remain undetonated, you have 2 held SPEED.

  • Weapon Active
    • Reduce the cooldown of The Wall by 20 seconds.

    • Friendly slayers gain 2 DEFENSE if they touch The Wall.

    • Reduce the cooldown of The Wall by 20 seconds.

Abilities
Lightning Salvo

Your Special fires two lightning balls. Fire two additional balls of lightning for each ammo spent.

Shock Turret

When you aetherslam, create a turret that fires shock bolts every 2 seconds at the nearest target. The turret lasts longer based on ammo spent in the aetherslam.

Eye of the Storm

Activate Legendary to fire a bolt of lightning that deals damage as it passes through targets. If this hits a Behemoth, teleport forward and perform a powerful hammer attack.

Talents
  • Primary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Special
    • Gain one additional Ammo.

    • Gain one additional Ammo.

  • Secondary Buff
    • You have 1 additional point of held MIGHT.
    • Your temp MIGHT stacks last 10 seconds longer.

    • Your temp MIGHT stacks last 10 seconds longer.

  • Weapon Passive
    • Increase the lifetime of Shock Turrets by 3 seconds.

    • Shock Turrets fire every 1.5 seconds instead of 2 seconds.

    • Shock Turrets fire an additional shock bolt.

  • Weapon Active
    • Reduce the cooldown of Eye of the Storm by 15 seconds.

    • Gain 1 stack of MIGHT when activating Eye of the Storm.

    • Reduce the cooldown of Eye of the Storm by 15 seconds.

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Drop
4

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Predator
2

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Fire
3

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Molten
2

Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Pack Caller
2

Spawn 1 Chaox when a Behemoth part is broken.

Tenacious
2

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Tough
1

You have 4 Permanent stacks of VITALITY

Fire
3

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Knockout King
2

Deal 30% increased Stagger Damage

Tough
2

You have 4 Permanent stacks of VITALITY

600
Power
600
Resistance
Elemental Resistances
Blaze
+25
Terra
+25
Perks
Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Berserker
2 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Drop
4 / 4

Gain 4 permanent negative ENDURANCE, while stamina is full, you have 4 permanent SPEED.

Fire
6 / 6

Gain 5 permanent stacks of SPEED, but take damage equal to 5% of your max health on hitting a Behemoth

Knockout King
2 / 4

Deal 30% increased Stagger Damage

Molten
2 / 4

Dealing damage generates a Molten Heart on a 35 second cooldown. They grant immunity to burning and give 1 stack of SPEED. Cannot be collected while at max SPEED.

Pack Caller
2 / 6

Spawn 1 Chaox when a Behemoth part is broken.

Predator
2 / 5

After not taking damage for 15 seconds, gain 3 permanent MIGHT. This is lost when you take damage.

Tenacious
4 / 4

For every 400 HP you currently have, you have 1 Permanent MIGHT.

Tough
3 / 3

You have 4 Permanent stacks of VITALITY