Eternal Winter / To & Fro Build

Abilities
Grim Onslaught

Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.

Frozen Brand

Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.

Determined Strike

Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.

Talents
  • Primary Buff
    • You have 1 additional point of held CRITICAL.
    • You have 1 additional point of held CRITICAL.
    • Your temp CRITICAL stacks last 10 seconds longer.

  • Weapon Special
    • Increase the damage of Grim Onslaught by 10%.

    • Reduce the cooldown of Grim Onslaught from 15 to 12.

    • Increase the Determination gained from 30 to 40 when you catch Grim Onslaught.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Increase the damage Frozen Brand does when it expires or is destroyed by 10%.

    • Dealing damage to the Frozen Brand also deals 75% of that damage as wound damage to the Behemoth.

    • Reduce the time before Frozen Brand can be applied again by 10 seconds.

  • Weapon Active
    • Max Determination Level is increased by 1.

    • Increase the damage of Determined Strike by 10%.

    • Gain 2 CRITICAL before Determined Strike hits.

Abilities
Reaper's Dance

Activate Special to push off a Behemoth and into the air. Activate Heavy to slam down, dealing damage based on the number of chain charges spent.

Frost Sprites

On landing Reaper's Dance, spawn 3 frost sprites that cause your next attack to deal increased damage.

Frigid Zeal

Activate Legendary to activate an aura that grants all Slayers within it 3 held stacks of Speed.

Talents
  • Primary Buff
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
  • Weapon Special
    • Cause a second impact in the same location of 500 damage 5 seconds after executing Reaper's Dance. Can only happen if the previous one has already detonated.

    • Gain 1 ENDURANCE when performing Reaper's Dance at maximum charges.

    • Increase the damage of Reaper's Dance by 20%.

  • Secondary Buff
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
    • You have 1 additional point of held ENDURANCE.
  • Weapon Passive
    • Gain 1 additional Sprite when you use your Weapon Special.

    • Gain 1 additional Sprite when you use your Weapon Special.

    • Increase the damage dealt by each Sprite by 40%.

  • Weapon Active
    • While Frigid Zeal is active, your maximum SPEED is increased by 2.

    • Reduce the cooldown of Frigid Zeal by 20 seconds.

    • Frigid Zeal also grants 2 held CRITICAL to players within its range.

Cunning
3

Gain 3 held stacks of CRITICAL.

Iron Stomach
1

Gain 2 temp DEFENSE after drinking a healing Flask.

Recycle
2

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

Cunning
2

Gain 3 held stacks of CRITICAL.

Knockout King
2

Deal 30% increased Stagger Damage

Recycle
3

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Evasion
2

Increase Dodge invulnerability windows by 40%

Knockout King
2

Deal 30% increased Stagger Damage

Overpower
3

When a behemoth is staggered, gain 3 temporary MIGHT.

Iron Stomach
2

Gain 2 temp DEFENSE after drinking a healing Flask.

Overpower
3

When a behemoth is staggered, gain 3 temporary MIGHT.

Recycle
2

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Power
600
Resistance
Elemental Resistances
Umbral
+75
Frost
+25
Perks
Cunning
5 / 5

Gain 3 held stacks of CRITICAL.

Evasion
2 / 4

Increase Dodge invulnerability windows by 40%

Iron Stomach
3 / 3

Gain 2 temp DEFENSE after drinking a healing Flask.

Knockout King
4 / 4

Deal 30% increased Stagger Damage

Overpower
6 / 6

When a behemoth is staggered, gain 3 temporary MIGHT.

Recycle
7 / 7

Dealing damage to the same part 5 times in a row grants you a stack of MIGHT.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded