Fury of the Mountain / Eternal Winter Build
Activate Special to throw your axe. If it hits a Behemoth it will bounce off, and can be caught. Can be re-thrown up to two more times if caught. If determination meter is full when it hits, gain a level of Determination.
Landing 8 attacks without being hit empowers your weapon's next attack for a short duration with additional blaze damage.
Activate Legendary to gain 2 stacks of SPEED, and an additional 2 for each level of Determination. For the next 45 seconds, your maximum stacks of SPEED are increased by 5.
- Weapon Active
Increase the SPEED gained by Acceleration Engine by 2.
Acceleration Engine also grants 2 SPEED to nearby allies.
Increase the duration of Acceleration Engine by 15 seconds.
Activate Special to throw your axe. It deals a great deal of damage and bounces back. Catching it grants determination.
Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing enough damage to the brand detonates it early, dealing increased damage. Recharges after a short time.
Activate Legendary to perform a powerful strike. The strength of this attack is greatly increased based on your Determination Level.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Gain 3 held stacks of CRITICAL.
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Gain 3 held stacks of CRITICAL.
For every 150 shield, gain one permanent CRITICAL stack.
20% of Shields applied to you is also applied to your nearest ally for 15 seconds
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Gain 3 held stacks of CRITICAL.
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.
Gain 3 held stacks of CRITICAL.
Gain 3 temp DEFENSE when a Behemoth enters Rage.
For every 150 shield, gain one permanent CRITICAL stack.
Spawn 1 Chaox when a Behemoth part is broken.
Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.
Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.
Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.
Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds
Gain 3 held stacks of CRITICAL.
Gain 3 temp DEFENSE when a Behemoth enters Rage.
For every 150 shield, gain one permanent CRITICAL stack.
20% of Shields applied to you is also applied to your nearest ally for 15 seconds
Spawn 1 Chaox when a Behemoth part is broken.
For every 400 HP you currently have, you have 1 Permanent MIGHT.