Molten Edict / Fury of the Mountain Build
Your Special lobs balls of fire that deal increased damage and can set the ground on fire when charged with more ammo. Your Aetherslam unleashes a rolling ball of lava.
After spending 75 stamina, your next attack that hits a Behemoth launches a cone of flame.
Activate Legendary to coat your fists in molten earth, changing your moveset. Your punches deal large amounts of blaze buildup, and your attacks deal increased damage against Behemoths who are on fire.
- Primary Buff
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- You have 1 additional point of held MIGHT.
- Weapon Special
Fireballs leave a fire patch with 3 ammo spent instead of 4.
Shooting launches 2 fireballs, but they only deal 75% of their normal damage.
While a nearby Behemoth is on fire, you and your nearby allies have 1 held MIGHT.
- Secondary Buff
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- You have 1 additional point of held DEFENSE.
- Weapon Passive
Reduce the stamina threshold of Burning Earth 15.
While a nearby Behemoth is on fire, you have 2 held SPEED.
Fire a second cone of fire immediately after the first.
- Weapon Active
Increase the duration of Fist of the Mountain by 5 seconds.
Reduce the cooldown of Fist of the Mountain by 40 seconds.
Slams during Fist of the Mountain leave behind a fire patch that deals damage over time for 8 seconds.
Activate Special to throw your axe. If it hits a Behemoth it will bounce off, and can be caught. Can be re-thrown up to two more times if caught. If determination meter is full when it hits, gain a level of Determination.
Landing 8 attacks without being hit empowers your weapon's next attack for a short duration with additional blaze damage.
Activate Legendary to gain 2 stacks of SPEED, and an additional 2 for each level of Determination. For the next 45 seconds, your maximum stacks of SPEED are increased by 5.
- Primary Buff
Your temp ENDURANCE stacks last 10 seconds longer.
Your temp ENDURANCE stacks last 10 seconds longer.
- Weapon Special
You can catch and throw Relentless Onslaught a 4th time.
Reduce the cooldown of Relentless Onslaught by 5 seconds.
Gain 15 Determination meter when you catch Fury of the Mountain.
- Secondary Buff
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- You have 1 additional point of held CRITICAL.
- Weapon Passive
Reduce the number of hits needed to activate Burning Weapon by 1.
Gain 1 MIGHT when you trigger Burning Weapon.
Gain 1 SPEED when you trigger Burning Weapon.
- Weapon Active
Increase the SPEED gained by Acceleration Engine by 2.
Increase the duration of Acceleration Engine by 15 seconds.
Reduce the cooldown of Acceleration Engine by 20 seconds.
After dodging through an attack, your next attack deals 400 wound damage
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Deal 50% increased damage to Wounded parts.
Gain 3 held stacks of CRITICAL.
When you gain any source of Shields, gain 1 temporary stack of ENDURANCE
After sprinting for 4 seconds, gain 4 permanent SPEED. This speed is lost after 4 seconds.
Gain 3 held stacks of CRITICAL.
When you gain any source of Shields, gain 1 temporary stack of ENDURANCE
After sprinting for 4 seconds, gain 4 permanent SPEED. This speed is lost after 4 seconds.
After dodging through an attack, your next attack deals +200 stagger damage. Ranged swings and missiles can interrupt behemoth attacks.
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
When you gain any source of Shields, gain 1 temporary stack of ENDURANCE
Heal for 300 whenever a Behemoth is wounded
Increase all Shields applied to you by 15%. Upon dealing damage, chance to grant yourself 25 Shields for 25s (maximum 500 Shields).
Consume your Shields and deal 200% of the amount consumed to nearby enemies.
After dodging through an attack, your next attack deals 400 wound damage
Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Gain 3 held stacks of CRITICAL.
When you gain any source of Shields, gain 1 temporary stack of ENDURANCE
After sprinting for 4 seconds, gain 4 permanent SPEED. This speed is lost after 4 seconds.
Deal 50% increased damage to Wounded parts.
Heal for 300 whenever a Behemoth is wounded
After dodging through an attack, your next attack deals +200 stagger damage. Ranged swings and missiles can interrupt behemoth attacks.