Build

Acidic
2

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Assassin's Vigour
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Reuse
3

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Assassin's Vigour
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Acidic
2

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Assassin's Vigour
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY

Berserker
2

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Reuse
2

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Deconstruction
2

Deal 50% more damage to objects created by Behemoths.

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Prevents all healing for 15s. When Revenant State ends, recover 115 Health over 10s for each Void Orb you collected, and revert the held and increased maximum stacks of MIGHT gained.

Umbral Pact

Enter Revenant State, create a Void Orb, and sacrifice up to 500 Health. For every 100 Health lost, create a Tendril that deals 700 umbral damage and spawns a Void Orb on impact.

Void Orb: Touch to gain 1 held stack of MIGHT, increase maximum stacks of MIGHT by 1, and increase Revenant State duration by 1s.

Cooldown: 10s
600
Resistance
Elemental Resistances
Shock
+100
Perks
Acidic
4 / 4

You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.

Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Assassin's Vigour
4 / 4

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY

Berserker
4 / 8

Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds

Deconstruction
2 / 2

Deal 50% more damage to objects created by Behemoths.

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Reuse
5 / 5

30% chance on breaking a Behemoth part to grant 2 stacks of SPEED to all allies and self. Else gain 2 stacks of SPEED yourself only.