Build

Cunning
2

Gain 3 held stacks of CRITICAL.

Grace
4

After sprinting for 4 seconds, gain 4 permanent SPEED. This speed is lost after 4 seconds.

Weighted Strikes
2

After dodging through an attack, your next attack deals +200 stagger damage. Ranged swings and missiles can interrupt behemoth attacks.

Evasion
2

Increase Dodge invulnerability windows by 40%

Pack Hunter
4

Gain 1 stack of temp MIGHT and one stack of temp DEFENSE after killing a Creature.

Tough
1

You have 4 Permanent stacks of VITALITY

Evasion
2

Increase Dodge invulnerability windows by 40%

Pack Hunter
2

Gain 1 stack of temp MIGHT and one stack of temp DEFENSE after killing a Creature.

Tough
2

You have 4 Permanent stacks of VITALITY

Weighted Strikes
1

After dodging through an attack, your next attack deals +200 stagger damage. Ranged swings and missiles can interrupt behemoth attacks.

Agility
2

Reduce stamina cost of Dodge Roll by 50%

Cunning
3

Gain 3 held stacks of CRITICAL.

Weighted Strikes
2

After dodging through an attack, your next attack deals +200 stagger damage. Ranged swings and missiles can interrupt behemoth attacks.

600
Resistance
Elemental Resistances
Blaze
+50
Shock
+50
Perks
Agility
2 / 2

Reduce stamina cost of Dodge Roll by 50%

Cunning
5 / 5

Gain 3 held stacks of CRITICAL.

Evasion
4 / 4

Increase Dodge invulnerability windows by 40%

Grace
4 / 4

After sprinting for 4 seconds, gain 4 permanent SPEED. This speed is lost after 4 seconds.

Pack Hunter
6 / 6

Gain 1 stack of temp MIGHT and one stack of temp DEFENSE after killing a Creature.

Tough
3 / 3

You have 4 Permanent stacks of VITALITY

Weighted Strikes
5 / 5

After dodging through an attack, your next attack deals +200 stagger damage. Ranged swings and missiles can interrupt behemoth attacks.