Molten Edict / Reaper's Edge Build

Abilities
Molten Orb

Your Special lobs balls of fire that deal increased damage and can set the ground on fire when charged with more ammo. Your Aetherslam unleashes a rolling ball of lava.

Burning Earth

After spending 75 stamina, your next attack that hits a Behemoth launches a cone of flame.

Fist of the Mountain

Activate Legendary to coat your fists in molten earth, changing your moveset. Your punches deal large amounts of blaze buildup, and your attacks deal increased damage against Behemoths who are on fire.

Talents
  • Primary Buff
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
    • You have 1 additional point of held MIGHT.
  • Weapon Special
    • Shooting launches 2 fireballs, but they only deal 75% of their normal damage.

    • Increase Max Ammo by 1.

    • While a nearby Behemoth is on fire, you and your nearby allies have 1 held MIGHT.

  • Secondary Buff
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
    • You have 1 additional point of held DEFENSE.
  • Weapon Passive
    • Reduce the stamina threshold of Burning Earth 15.

    • While a nearby Behemoth is on fire, you have 2 held SPEED.

    • Fire a second cone of fire immediately after the first.

  • Weapon Active
    • Gain 2 MIGHT when Fist of the Mountain expires.

    • Reduce the cooldown of Fist of the Mountain by 40 seconds.

    • Slams during Fist of the Mountain leave behind a fire patch that deals damage over time for 8 seconds.

Abilities
Reaper's Flight

Activate Special to throw your axe. It deals continuous damage over time while in flight, and then returns to you. Reactivate while in flight to teleport to the Axe and perform an Umbral strike in the direction your Slayer is facing.

Umbral Corruption

Attacks have a chance to generate an umbral orb. Each orb increases the damage dealt by attacks by 1.75%. With 5 or more active orbs, the damage bonus per orb is doubled.

Planar Rip

Activate Legendary to rip a tear in the fabric of reality and enter Umbral realm. While in it, take reduced damage, and become immune to stagger. For every 300 damage dealt during it give 1 MIGHT to friendly Slayers when it ends.

Talents
  • Primary Buff
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
    • You have 1 additional point of held SPEED.
  • Weapon Special
    • Gain 1 temporary VITALITY when you perform Reaper's Flight.

    • Gain 20 Determination meter if you do not re-activate Reaper's Flight mid-flight.

    • Reaper's Flight performs small bursts of {damage} umbral damage while in flight.

  • Secondary Buff
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
    • You have 1 additional point of held VITALITY.
  • Weapon Passive
    • Add 50% chance to spawn a second orb whenever you spawn an orb.

    • Increase the bonus damage gained for each held Orb to 3%.

    • You have 3 held SPEED when you do not have any active Orbs.

  • Weapon Active
    • Reduce the damage threshold required to grant MIGHT to other slayers by 500.

    • You have 2 held SPEED during Planar Rip.

    • Reduce the cooldown of Planar Rip by 20 seconds.

Aetherhunter
2

Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge

Assassin's Edge
1

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Fireproof
3

Immune to On Fire status.

Sturdy
2

Prevents you from being staggered on a 10 second cooldown.

Assassin's Edge
3

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Conduit
2

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Assassin's Edge
2

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Conduit
1

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Energized
2

Increase weapon charge rate for weapons with meter by 30%

Medic
2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Conduit
3

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Fireproof
1

Immune to On Fire status.

Sturdy
1

Prevents you from being staggered on a 10 second cooldown.

Vampiric
2

Heal for 300 whenever a Behemoth is wounded

Gain 1 held stack of VITALITY and DEFENSE. +1% Lifesteal and +1 held stacks of DEFENSE for every 150 missing health. When taking damage, reduce Ice Lance cooldown by 5s (once every 5s).

Ice Lance

750 (double damage at full health). Gain Stagger Protection and +10% Lifesteal for 8s.

Cooldown: 60s
600
Power
600
Resistance
Elemental Resistances
Shock
+50
Perks
Aetherhunter
2 / 6

Gain 3 temporary MIGHT when a Behemoth enters Aether-Charge

Assassin's Edge
6 / 6

Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL

Conduit
6 / 6

Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.

Energized
4 / 4

Increase weapon charge rate for weapons with meter by 30%

Fireproof
4 / 4

Immune to On Fire status.

Medic
2 / 2

When reviving an ally, they are healed an additional 40%. Increases Revive speed by 66%

Sturdy
3 / 3

Prevents you from being staggered on a 10 second cooldown.

Vampiric
2 / 2

Heal for 300 whenever a Behemoth is wounded